![]() ![]() If multiple copies of the same enemy (or block) are adjacent to each other, then defeating them will give the player a chain, awarding them with more gems, which are used to purchase items as well as giving the player a high score. But the enemy also damages the player with every hit, with the exception the final blow. By bumping into an enemy, the player damages them. The game ends if the screen fills up completely, but you can also play a rouge-like mode that additionally can end if the player loses all their hit points. The game works as such: enemies and blocks fall from the top of the screen to the bottom, moving slowly over time as well as whenever Shovel Knight (or whatever playable character) moves. Just as Mario seems capable of transitioning into any genre and making it his own (whether it be RPG, sports or party games), Shovel Knight has now done something similar with Pocket Dungeon, one of the most original and engaging puzzle games in years.Ĭo-developed by Yacht Club Games and Vine and released at the tail end of 2021, Pocket Dungeon doesn’t just place Shovel Knight in a puzzle game, but the action elements of his titular series as well. Though perhaps the comparison between Shovel Knight and Super Mario has never been more prominent than it is with Shovel Knight Pocket Dungeon, which removes Shovel Knight from his action-platforming norms into the world of falling block puzzle games. His impact on Indie games, timeless appeal, and penchant for cameos in other games does bring to mind what Nintendo’s famed plumber has done for the mainstream. A while back, my older brother referred to Shovel Knight as the “Mario of Indie games.” That’s a pretty accurate description of Yacht Club Games’ shovel-wielding hero.
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